Wednesday, 08 September 2010

About Social Game Universe

Social Game Universe is a Toronto-based social games innovator founded in 2009 by veteran digital media entrepreneur and game designer Nathon Gunn and backed by powerhouse media and finance visionaries Eli Cohl, Michael Cohl, Moses Znaimer, Gary Slaight, Ron Dembo, Bruce Hooey and Clive Smith. Social Game Universe has soft-launched two beta social media apps on Facebook including Hollywood Tycoon and Avastar and is developing technology that will enhance the social aspects of “social” gaming for developers everywhere.

About Our Team

sgu-holidays-2009-smThe Social Game Universe team is made up of extremely talented individuals who have created games played hundreds of millions of times. Many of us have been through the fire together and have emerged stronger for it. We're a magical combination of creative wizards and brilliant programmers - which means we have an office that is never boring and a spirit you won't find at every start-up. We share a vision to not only make wonderful things, but to help other people make wonderful things too. We hope to tell you more about that as the year unfolds.

About Nathon Gunn

Nathon co-founded world-renowned multimedia studio Bitcasters, helped start Citytv & MuchMusic Interactive and co-wrote the business plan for Miramax New Media. Some of his innovations include: the 1994 backstage Grammys Webcast, the first e-CDs (for BMG), helping to launch the first major-label secure digital music format (for Universal) and the invention of one of the earliest user-generated content initiatives, Bitcast.com.

Nathon began programming at a young age, earned a degree in computer animation and film from Ryerson University and has won awards for various commercial and artistic endeavors such as short films and major-label music videos. He has spoken widely at venues such as Harvard, the BBC Labs, Toronto International Film Festival and the Banff Centre. He is politically and socially active, having helped create groundbreaking technology to facilitate artist empowerment and social activism.

Nathon has produced, designed and programmed games played over 500-million times for clients like Disney, Cartoon Network and Family Channel. Nathon is a founding Board member of Serious Games Canada and his philanthropic history game won a MacArthur Foundation award.

Nathon ran ‘Net strategy for the former Canadian Prime Minister Paul Martin and is a fellow at Queen’s University’s Centre for the Study of Democracy and a Director of the Ontario Media Development Corporation.

Nathon's guiding passions have been innovation, games, film and the enabling power of the Internet for social interaction. He's made over 25 games since the first one he created as a clumsy lad in 1986 on the family Commodore 64 while living in India. He can't believe he still hasn't been told to stop fooling around. (or he's glad he can't hear those people at the very least)

About Ted Werth

Ted Werth is an entrepreneur and new media pioneer, having co-founded two early dotcom businesses in New York's "Silicon Alley" and advised dozens of other startups through his Injenius Projects consulting business.

Ted was the co-founder, and served at various times as the CFO, CTO, and COO, of Digital Club Network (DCN), a webcasting and recording company that connected premier music venues around the country to the Internet for live, nightly concert broadcasts. DCN also released over 20 live concert CDs through its DCN Records subsidiary before being acquired by Dimensional Associates in 2003 and merging with eMusic in 2004 to form eMusic Live.

Prior to DCN, Ted was the co-founder of Web Partners Studio, creator of the popular and groundbreaking websites Total New York (one of the first webzines and online city guides) and Adaweb (one of the first new media art collaboratives), as well as The Primary Group, a boutique web production and consulting shop. Both Total New York and Adaweb were acquired by AOL's Digital City in 1997 (now AOL CityGuide), while The Primary Group was later acquired by Agency.com.

Ted is currently a partner in and advisor to Original Sin Hard Cider, a premium alcoholic beverage currently distributed throughout the East Coast, and g-NET, an independent production company specializing in videogame-related programming.

Ted is a graduate of the University of Pennsylvania's Wharton School of Business, where he was Chairman of the undergraduate academic honors society (Joseph Wharton Scholars) and co-founder of the school's undergraduate Senior Society (The Lantern Society). He currently sits on the board of The Lantern Society Alumni Association, as well as on the boards of Harvestworks, a non-profit organization dedicated to the convergence of art and technology, and Create:Fixate, a non-profit organization dedicated to exposing the works of emerging artists and musicians.

 

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We're recruiting!

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We are looking for people to join us in our quest to create truly innovative social games - and to help others do the same!

Please check out our jobs section for more info.